將香港本土的創意全景內容推廣到世界各地

by Lai Kiu Chan

EasyVR是一家年輕的初創企業,專注於搭建開放的全景內容共享平台,是香港科學園的孵化項目。所謂全景就是360度的多媒體內容,例如360度的照片,360度的視頻。

我第一次對此類內容感興趣還要追溯到我在2017年擔任雙城雙年展(UABB)策展人期間,接觸到了VR眼鏡和其沈浸式的內容,由於其背後的邏輯與我的策展理念「用科技節約城市空間」不謀而合,所以自己也進行了更加深入研究了。很多年前,隨著5G時代的來臨,大家都驚呼,VR虛擬現實的時代要來臨了,然而,迄今為止,大眾對於VR和360度內容的認知似乎仍然停留在昂貴的VR眼鏡上,可以看到神奇的環繞四周的內容,長時間有暈眩的感覺。而全景,VR,360度這些詞語似乎距離自己仍然很遙遠。

怎樣解決這種困境,讓普羅大眾也能享受到全景帶來的優質內容,這也正是EasyVR成立伊始的初衷。

EasyVR(www.360easyvr.com)就是我內心中對於普及優質全景內容的最優答案。全景的技術雖然有很多人都在使用,此類共享的平台國內外也並非先例。但是基於香港本土,面向中英雙語世界的平台卻是鳳毛麟角。這也正是EasyVR的優勢之一。除此之外,EasyVR也為大眾用戶提供了極度簡化的編輯系統,你可以在十分鐘內就學會如何把“熱點”拖拽到你的全景內容上,無論是照片還是視頻,都可以做到的。這一切不再需要戴著一部沈重的,昂貴的VR眼鏡,不需要架起傳感器,你在任何其他地方買到的360全景相機拍攝出來的照片和視頻,EasyVR都可以支持。

雖然普及全景內容是一個漫長又艱鉅的過程,但是我們還很年輕,但是EasyVR的最終目標是想要成為全景內容世界的YouTube,為全世界更多的人帶去優質的全景內容。
 

關於作者

Dr. Chan is director of EasyVR, also an architect, designer and artist who bridges the gap between “bricks” and “clicks”. In 2008 to 2014, she was the Director, Design and Project of Hysan Development Co. Ltd, for which she completed Hysan Place and revamped Hysan’s portfolio in Causeway Bay. After leaving Hysan, she co-founded the architectural practice, AMQ which is building the 130m-span Skybridge in HK International Airport, and the multi-disciplinary design firm, arQstudio which integrates technology and multimedia into architecture, interior and products to provide a total experience design solution. She is also qualified by CIC as a BIM Manager in 2019. Before joining Hysan, she was the Design Director of P&T Architects and Engineers, who won numerous local and international design awards for her projects. In 1993, she was the recipient of Hong Kong Young Architect Award.

In 2015, she won Poly U/ HKSTP Techathon for her aTTempspace idea and started her technology ventures. In 2018, the startup graduated from HKSTP incubation program and won CSAD Social Innovation Award. In 2019, she joined EasyVR which is another technology startup incubated by HKSTP. EasyVR is a 360 and VR versatile editing and sharing platform which enables her to create both real and virtual spaces and gamify spatial experience.